studio 1.4 resources

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these objects + scripts are designed to be used in verve engine for gamemaker studio 1.4.9999

you are, of course, allowed to use them in other engines or versions of gamemaker, but don't ask me for help with that

you may use any of these in any capacity you wish. i don't police creativity and you shouldn't either



LightController and LightSource

/* originally made for a scrapped collab, later retooled for trinkets */

two objects which provide fairly cheap, very simple, and highly customizable spotlights

also allows for simple coloured lights and multiple light sources

[-download-]



VariableWarp

/* originally made by patrick for crimson needle 2.5 */

a powerful warp object that allows seamless room changes without

any need for manually inputting offsets or perfectly aligned entrances/exits

if your game isn't using this, it should be

[-download-]



Texture

/* frankly i have no fucking idea when i made this */

visual object that draws a repeating texture over opaque instances

can be used with just one or several different objects (blocks, spikes, etc)

[-download-]



persist([room0, room1, ...])

/* originally made years ago, improved several times */

script that makes persistent objects (i.e. background effects, particles) trivial

this is also a dependancy that multiple objects listed here use; it is included in their downloads

[-download-]



girl.col

/* est. ~2017 */

my personal gamemaker code editor palette (and the palette for this site) preferences > scripts and code > import

pair with the font courier new and no anti-alias for the ideal programming experience

[-download-]